Stop working on your video game alone!

Michael Cowden
December 10th, 2015

Over the past couple of years I have mostly worked on Super80sWorld on my own. The game was my attempt to take everything I loved about the decade and channel it into a project that encompassed all of my creative interests: music, software development and art.

Being a solo indie game developer can be hard at times - you become your own echo chamber. Every now and then, I would have the opportunity to share my ideas with friends. I would notice my productivity and general excitement increased dramatically when doing so. The game felt more "real" and the ideas flowed a hell of a lot better when I discussed the game with others.

Here's an example. I had been working on a "Marshmallow Man" boss and hitting a wall. I started working with a designer I found online who provided this initial animation. It was great work and gave me the ability to add some finishing touches - "roasting" the boss a bit to make him fit in the scene.

Ever since I've started involving others in the development process for Super80sWorld, I've found this to be true. I'm able to get more done, ideas are more fleshed out, and best of all: I receive instant feedback on what works and doesn't work for the game.

That is impossible to obtain when you work alone. The opinions are yours and yours alone. When you work with others, you receive real world feedback as part of your process and that is invaluable.

It can be a hard leap to make if you've been working on a project for a while on your own, but one I would highly suggest, especially if you've hit a slump. So reach out to someone you know and start talking about your game with them. You might be surprised at what comes of it!


If you'd like to find out more about our game, please join our mailing list. We're looking for folks to evaluate a beta version of the game and give us honest feedback to help improve the game.


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