Super 80s World Halloween Trailer

Dan Camaro
October 15th, 2017

This Halloween, Dan Camaro is going back in time to save 1984. Here's a sneak preview of the new levels and abilities he has at his disposal in Super 80s World.

» Read the full article

Super 80s World at the Smithsonian Arcade

Michael Cowden
August 8th, 2017

Continuing to learn a lot about the game as we demoed it to hundreds of folks at the Smithsonian Arcade this weekend.

» Read the full article

Development Log Entry #1 (Early Gameplay Feedback)

Michael Cowden
March 1st, 2016

​Don't hate the hater, learn about your game

Michael Cowden
January 22nd, 2016

There are creators and there are critics. They're not necessarily mutually exclusive, it's more like a spectrum in which our personality fits. Regardless of where you fit on the spectrum, if you're creating or promoting a game, you're going to run into a lot more folks on the critical side of the spectrum.

» Read the full article

Use PickFu to A/B testing your game ideas

Michael Cowden
January 1st, 2016

Through the last few blog articles I've talked about the benefits of collaborating with others on your game development project. This week I wanted to talk about tools for gaining feedback about your game. In particular, the A/B testing tool called "PickFu".

» Read the full article

Make your own Retro VGS for under $100

Dan Camaro
December 23rd, 2015

The concept of the Retro VGS is pretty cool were in not for the hefty $300 price tag. If you're looking to create your own retro console you can do it pretty easily for under $100.

» Read the full article

Talk to your local SBA about your game idea

Michael Cowden
December 19th, 2015

If you're starting a company on your own, do yourself a favor and reach out to your local SBA. It's a free and valuable resource for keeping you focused and accountable. To find a local chapter near you click this link: https://www.sba.gov/tools/local-assistance

» Read the full article

Stop working on your video game alone!

Michael Cowden
December 10th, 2015

Over the past couple of years I have mostly worked on Super80sWorld on my own. The game was my attempt to take everything I loved about the decade and channel it into a project that encompassed all of my creative interests: music, software development, and art. Being a solo indie game developer can be hard at times - you become your own echo chamber. Every now and then, I would have the opportunity to share my ideas with friends. I would notice my productivity and general excitement increased dramatically when doing so. The game felt more "real" and the ideas flowed a hell of a lot better when I discussed the game with others.

» Read the full article