Synthwave Questionnaire - Part 3

Dan Camaro
October 23rd, 2017

This is the third update from the Synthwave Questionnaire. This set of question relates to the synthwave scene and community.

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Synthwave Questionnaire - Part 2

Dan Camaro
October 23rd, 2017

This is the second post on the Synthwave Questionnaire posted to the Synthwave Producers group on 10/19/17. Check here if you haven't read the first post. The results listed here relate to the how synthwave musicians make their music. Let's start with the most popular DAWs/sequencers. Roughly half of those polled used either FL Studio or Ablleton Live.

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Synthwave Questionnaire - Part 1

Dan Camaro
October 20th, 2017

​This is the first in a series of posts by Super 80s World exploring the Synthwave music scene through the eyes of it's musicians and producers. The results provided here are based on a survey of 165 synthwave artists.

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Super 80s World Halloween Trailer

Dan Camaro
October 15th, 2017

This Halloween, Dan Camaro is going back in time to save 1984. Here's a sneak preview of the new levels and abilities he has at his disposal in Super 80s World.

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Super 80s World at the Smithsonian Arcade

Michael Cowden
August 8th, 2017

Continuing to learn a lot about the game as we demoed it to hundreds of folks at the Smithsonian Arcade this weekend.

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Development Log Entry #1 (Early Gameplay Feedback)

Michael Cowden
March 1st, 2016

​Don't hate the hater, learn about your game

Michael Cowden
January 22nd, 2016

There are creators and there are critics. They're not necessarily mutually exclusive, it's more like a spectrum in which our personality fits. Regardless of where you fit on the spectrum, if you're creating or promoting a game, you're going to run into a lot more folks on the critical side of the spectrum.

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Use PickFu to A/B testing your game ideas

Michael Cowden
January 1st, 2016

Through the last few blog articles I've talked about the benefits of collaborating with others on your game development project. This week I wanted to talk about tools for gaining feedback about your game. In particular, the A/B testing tool called "PickFu".

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Make your own Retro VGS for under $100

Dan Camaro
December 23rd, 2015

The concept of the Retro VGS is pretty cool were in not for the hefty $300 price tag. If you're looking to create your own retro console you can do it pretty easily for under $100.

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Talk to your local SBA about your game idea

Michael Cowden
December 19th, 2015

If you're starting a company on your own, do yourself a favor and reach out to your local SBA. It's a free and valuable resource for keeping you focused and accountable. To find a local chapter near you click this link: https://www.sba.gov/tools/local-assistance

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