Continuing to learn a lot about the game as we demoed it to hundreds of folks at the Smithsonian Arcade this weekend.
There are creators and there are critics. They're not necessarily mutually exclusive, it's more like a spectrum in which our personality fits. Regardless of where you fit on the spectrum, if you're creating or promoting a game, you're going to run into a lot more folks on the critical side of the spectrum.
Through the last few blog articles I've talked about the benefits of collaborating with others on your game development project. This week I wanted to talk about tools for gaining feedback about your game. In particular, the A/B testing tool called "PickFu".
The concept of the Retro VGS is pretty cool were in not for the hefty $300 price tag. If you're looking to create your own retro console you can do it pretty easily for under $100.
If you're starting a company on your own, do yourself a favor and reach out to your local SBA. It's a free and valuable resource for keeping you focused and accountable. To find a local chapter near you click this link: https://www.sba.gov/tools/local-assistance
Over the past couple of years I have mostly worked on Super80sWorld on my own. The game was my attempt to take everything I loved about the decade and channel it into a project that encompassed all of my creative interests: music, software development, and art. Being a solo indie game developer can be hard at times - you become your own echo chamber. Every now and then, I would have the opportunity to share my ideas with friends. I would notice my productivity and general excitement increased dramatically when doing so. The game felt more "real" and the ideas flowed a hell of a lot better when I discussed the game with others.